In the meantime several Computer Olympiads are already over, without any attending Twixt-program. So hopefully, there will be a Twixt-contest at one of the next Computer Olympiads. See you there!TwixT is a two-player abstract board game, invented by Alex Randolph. A short introduction to the rules can be found here: http://www.msoworld.com/mindzine/news/proprietary/twixt/twixt1.html. As for Go, it is hard to write a program for TwixT although the rules are quite simple. The number of possible moves is large and judging a board position is fairly difficult. Currently no program for TwixT exists, at least not to my knowledge.
This is a call to write TwixT-programs for the Computer Olympiad 2003, I plan to finish my own TwixT-program by then.
The notation for moves is described (and used) in gamerz.net.
An asterisk '*' can be used for "automatic" links, but this is optional.
Dashes '-' are added after the coordinates, one for each "auto link" played.
If a link is removed, this is written down in brackets (e.g. (U8-T10) means that the link between the pegs U8 and T10 is removed).
There is no syntax for 'non-automatic linking' known to me.
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